Live hardware monitoring
Follow CPU and RAM history, with GPU load, temperature and memory readings where the driver exposes them. Missing sensors are explained, never replaced with sample numbers.
The capability map
Tune supported game settings, save personal profiles and control running-game CPU priority. Review every change and keep its original backup.
01 / Current preview scope
Follow CPU and RAM history, with GPU load, temperature and memory readings where the driver exposes them. Missing sensors are explained, never replaced with sample numbers.
Preview supported CS2, Fortnite and VALORANT settings. Premium lets you choose individual values and save named setups. Original files are backed up byte for byte; unselected settings stay unchanged.
Choose a running process and record real frame events with PresentMon. Review FPS, frame-time P95/P99 and 1% low, use a separate floating overlay, and export the session as a local CSV.
Apply Gaming essentials to enable Game Mode and disable built-in recording. On supported Windows 11 PCs, request Best Performance while plugged in. Original values are saved and verified; higher heat and fan noise are possible.
Restore Windows settings and original game files together in one click, newest first within each history. External edits and running games are protected. Backups remain after restoration.
Inspect processes for free. Premium adjusts the priority and logical processors of a supported running game, with original values saved first. These controls last for that process instance only.
Check endpoint round-trip time and DNS resolution with a visible target and method. Results describe that test, not a promise of in-game ping or a full bandwidth test.
Try reaction timing, keyboard and mouse input, display colors, and supported controller input. Each tool explains what is measured and what your device exposes.
02 / Compatibility, in plain view
Support means a recognized file or available sensor, not every version of a game or GPU. The client explains unsupported formats, permissions and missing readings.
| Game | Recognized local file | Supported change boundary |
|---|---|---|
| Counter-Strike 2 | cs2_video.txt · video.cfg root · Version 15 / 16 | Free Performance plus Premium custom VSync/MSAA and saved setups. Resolution, shadows, controls and frame cap are preserved. |
| Fortnite | GameUserSettings.ini · FortniteReleaseVersion 14 · Version 5 when present | Free Performance plus Premium custom VSync, FPS cap and existing graphics quality fields. Unselected settings, resolution and controls are preserved. |
| VALORANT | RiotUserSettings.ini · [Settings] · LocalSettingsVersion 5 / 7 | Free Performance plus Premium custom always-on FPS cap and existing material/detail quality. VSync, account settings, sensitivity and bindings stay unchanged. |
These are narrowly supported preview formats, not compatibility claims for every live game build. Discovery searches known local locations; a file can also be selected. Missing or unknown versions, missing required keys, running games, read-only paths and changed content block application. Preview shows the full path and changes; original bytes are backed up before writing. Actual launch behavior still requires validation against the target game version.
| Reading | Source | Availability and limits |
|---|---|---|
| CPU / RAM | Windows system counters | Live usage history. CPU temperature is not provided by this preview. |
| NVIDIA GPU | NVML from the installed NVIDIA driver | GPU load, temperature and memory where the driver exposes them. Some consumer cards or driver modes omit individual readings. |
| Other / fallback GPU readings | Windows GPU performance counters | Available GPU activity and memory readings. A fallback does not add temperature support; unavailable values show a reason. |
| FPS / frame times | PresentMon 2.6.0 · application presentation events | Selected process and launch identity, 5–300 second capture, and Windows event permissions. FPS, P95/P99 frame times and 1% low describe application presentation cadence, including dropped frames; they are not physical-display FPS or input latency. |
The overlay is an independent window for windowed or borderless use; exclusive fullscreen can cover it. Sessions are bounded and cancellable. CSV files and local capture data are not automatically uploaded. No samples, failed sensors and stale readings are shown explicitly; this website does not read live PC data.
Review every proposed change. Game-file writes require session opt-in and a closed game. Originals are saved first and changes are verified. Free one-click recovery covers Windows settings, game files and CPU changes.
Compare Free and Premium03 / Development roadmap
The following capabilities remain future work. They are not part of the working 0.5 Preview or a promise of a particular release date.
Additional game formats after compatibility checks, startup review and selected application workflows.
Own test endpoints for upload and download measurements, latency under load, route checks, and verified adapter controls.
Verified NVIDIA driver controls, bounded storage tests, and GPU memory stress diagnostics. Current GPU support reads sensors only.
WINDOWS / x64
Check the current release and supported scope. Diagnostics are free; system changes remain optional.